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Belfry Beast
Boss

Belfry Beast

THE FALLEN TOWNBreak the Bell Stone
BossLeaves an ancient chest

The boss of THE FALLEN TOWN: it never comes with the timeline. It comes out when a hero breaks the Bell Stone in the middle of the zone, at any minute before the Reaper.

Health180-189Kthe boss of the minute's
Speed28written 7, chases at boss speed
Touch damageNoneonly its abilities hurt (power 55)
XP45-975x1.5 the boss of the minute's
KnockbackImmune
Sizex2.7
Boss abilities

Abilities4

Its first ability 2.4 s after it appears, then 1.44 s between one ability ending and the next. It picks at random among the ones in range and ready.

Belfry Swing

The clock's pendulum comes down out of the sky over the nearest hero, held at one end of its track (across the line from the beast, through the hero but never nearer the beast than 8 studs, 15 studs each way, kept inside the ring), and is let go as the warning ends: it swings 3 times, 1 second each, its bob 3.5 studs round, and every pass hurts again. The beast goes on while it swings: stay off the track, or cross behind the bob as it swings away.

Damage27.5
apart
13 studs
bob
3.5 studs
cooldown
6 s
lag
0.5 s
near
8 studs
pass
1 s
passes
3
range
70 studs
reach
15 studs
recover
0.4 s
warn
1.2 s

One hit in a fight at 18:00; it grows with the boss of the minute.

Belfry Toll

Its bell tolls 2 times, 1 second apart; each toll bursts every other band of rings 6 studs wide round it, out to 33 studs, and the next the bands between (safe on the dark band, or out past 33 studs).

Damage27.5
beats
2
cooldown
5.4 s
range
26 studs
reach
33 studs
recover
0.4 s
warn
1 s
width
6 studs

One hit in a fight at 18:00; it grows with the boss of the minute.

Belfry Fall

The town's houses rise round the barrier, 5 of them, and fall in 18 studs toward the middle, 0.06 seconds after one another round the ring; the first, on the nearest hero's side, is taller, to 4 studs past them (28 studs at most): safe between two, or right in the middle. With no ring they stand 26 studs round the boss.

Damage33
cooldown
6.6 s
houses
5
length
18 studs
over
4 studs
range
70 studs
recover
0.5 s
ring
26 studs
stagger
0.06 s
tallest
28 studs
warn
1.2 s
width
8 studs

One hit in a fight at 18:00; it grows with the boss of the minute.

Rage

Rage

At half health one wild peal, then abilities more often, one more toll, two more houses and 1 more pendulums, each on a track the swing's 13 studs further out than the one before (in, by the barrier), swinging the other way, let go the swing's 0.5 seconds after it.

beats
1
below
below 50% HP
cooldowns
x0.6
gap
x0.5
houses
2
pendulums
1
warn
1.3 s

Rage: below 50% health it roars (1.3 s warning), then its cooldowns are x0.6 and the gap x0.5. Its damage is for a fight at 18:00; it hits as hard as the boss of the minute would.

THE FALLEN TOWN

How the fight starts

The Bell Stone stands on a dais in the middle of the zone. Break it to fight the Belfry Beast.

  1. Break the Bell Stone“The Bell Stone! Break it to fight the Belfry Beast.”It stands on the dais in the middle of the zone. Hit it like an enemy: its health is 50% of the boss of the minute's.
  2. The barrier risesTHE BELFRY BEAST AWAKENS!Every enemy that is not a boss goes in a puff, and a ring 32 studs round goes up. No hero can walk out of it, and no waves, swarms or rings come. The timeline's bosses still come at their minute.
  3. The Belfry Beast comesIt has the health of the boss of the minute, and its abilities hit as hard as that boss's would. Both grow with the minute, the Curse and your level.
  4. The barrier fallsZONE CLEAREDKill it and the ring drops: the zone is cleared. If it is still alive when the Reaper comes, the fight ends (THE BARRIER FALLS) and the zone is not cleared.
Bell Stone
Boss structure90 to 94,250 HP

It never moves and never hurts. Breaking it is not a kill: it drops nothing and calls the Belfry Beast. It stands on the Hammershrine.

Zone cleared

Ancient Chest
  • The banner ZONE CLEARED.
  • Its XP gem holds 1.5 times the XP of the boss of the minute.
  • An Ancient Chest rises on the dais (no treasure chest). See the zone chest.
  • 2 diamonds, shown on that chest. See Diamonds.
By the minute

Strength by minute

It is as strong as the timeline's boss of the minute the fight starts at (the strongest boss of the latest minute that sent bosses), and so is its structure, at half that health.

AtAs strong asBoss HPStructure HPXP gem
0:00Giant Noob1809045
5:00Scarecrow Lord1,43071598
10:00Mega Bat6,5003,250150
15:00Golem King35,10017,550375
20:00Blox Dragon130,00065,000900
25:00Golem King58,50029,250375
29:00Blox Dragon188,50094,250900
Every minute
AtAs strong asBoss HPStructure HPXP gem
0:00Giant Noob1809045
1:00Giant Noob190.895.445
2:00Giant Noob201.6100.845
3:00Bone Lord70835475
4:00Bone Lord74437275
5:00Scarecrow Lord1,43071598
6:00Scarecrow Lord1,71685898
7:00Pharaoh Noob3,2761,638120
8:00Pharaoh Noob3,7441,872120
9:00Spider Queen5,1482,574135
10:00Mega Bat6,5003,250150
11:00Mega Bat7,1503,575150
12:00Mushroom King11,2325,616188
13:00Alpha Bloxwolf16,9008,450225
14:00Alpha Bloxwolf18,2009,100225
15:00Golem King35,10017,550375
16:00Golem King37,44018,720375
17:00Elder Treant50,83025,415450
18:00Ban Hammer Knight65,52032,760525
19:00Ban Hammer Knight69,16034,580525
20:00Blox Dragon130,00065,000900
21:00Blox Dragon136,50068,250900
22:00Hooded Warlock171,60085,800975
23:00Ban Hammer Knight83,72041,860525
24:00Ban Hammer Knight87,36043,680525
25:00Golem King58,50029,250375
26:00Elder Treant77,74038,870450
27:00Elder Treant80,73040,365450
28:00Blox Dragon182,00091,000900
29:00Blox Dragon188,50094,250900

At Curse 1 and hero level 0. Its health also gets +5% for every hero level, like any boss; co-op groups add more. XP is its gem: 1.5 times the boss of the minute's.

Health

Its health is that of the boss of the minute the fight starts at: 180 to 188,500 at Curse 1 (see its strength by minute). Curse and your level add more, like any boss.

Speed and damage

  • Written speed 7, but every boss chases at least at the boss chase speed: 28 studs a second.
  • Each one rolls 25.76 to 30.24 (a random 0.92 to 1.08 times its speed). Curse makes it faster by 50% of the Curse bonus.
  • Touching it does not hurt: only its abilities do.
  • Weapons cannot push it back.

Drops

  • An XP gem worth 1.5 times the XP of the boss of the minute: 45 to 975 XP.
  • A Coin 1.2% of the time (times Luck).
  • A Roast Chicken 0.15% of the time (times Luck).
  • No treasure chest: an Ancient Chest rises on the dais instead, with 2 diamonds.