
Belfry Swing
The clock's pendulum comes down out of the sky over the nearest hero, held at one end of its track (across the line from the beast, through the hero but never nearer the beast than 8 studs, 15 studs each way, kept inside the ring), and is let go as the warning ends: it swings 3 times, 1 second each, its bob 3.5 studs round, and every pass hurts again. The beast goes on while it swings: stay off the track, or cross behind the bob as it swings away.
- apart
- 13 studs
- bob
- 3.5 studs
- cooldown
- 6 s
- lag
- 0.5 s
- near
- 8 studs
- pass
- 1 s
- passes
- 3
- range
- 70 studs
- reach
- 15 studs
- recover
- 0.4 s
- warn
- 1.2 s
One hit in a fight at 18:00; it grows with the boss of the minute.






