Arcanas10
Cards that change the rules of a run. Each one is unlocked by an achievement.
Once you have unlocked an Arcana, every solo run starts with a pick of 4 Arcana cards from the ones you have unlocked (a party's run starts without one). An Arcana chest offers a pick of 3. A run holds at most 3 Arcanas.
I - Gemini
Every weapon gets +1 shot, but does 10% less damage.
II - Sarabande of Healing
2x healing, +0.2 HP a second. Healing hurts enemies.
III - Iron Blue Will
Shots go through 2 more enemies and fly 20% faster.
IV - Mad Groove
Gems fly to you every 90 sec. +10% XP, harder enemies.
V - Jail of Crystal
Hits may freeze enemies for 2 sec (8% chance).
VI - Disco of Gold
+50% gold. Picking up gold heals you.
VII - Slash
Hits have a 10% chance to do 2.5x damage.
VIII - Heart of Fire
You blast fire every 20 sec. Light sources explode.
IX - Awake
+1 life. Revive at full HP with +20% damage, +1 armor.
X - Golden Hour
Treasure chests always give at least 3 items.
