THE FALLEN TOWN
A burnt town of cobbles and ruins. The waves here turn into books, librarians and obby noobs.
Where it is
One zone at most in each 720 x 720 stud region, in 85% of them, with a radius of 170 to 230 studs (its edge wanders by 40). The ground blends in over the 58 studs round its edge.
The same everywhere
Its boss
In the middle of THE FALLEN TOWN stands the Bell Stone. Break it to fight the Belfry Beast.

Belfry Beast

It never moves and never hurts. Breaking it is not a kill: it drops nothing and calls the Belfry Beast. It stands on the Hammershrine.

Hammershrine
The dais in the middle of the zone, the Bell Stone on it
- Break the Bell Stone“The Bell Stone! Break it to fight the Belfry Beast.”It stands on the dais in the middle of the zone. Hit it like an enemy: its health is 50% of the boss of the minute's.
- The barrier risesTHE BELFRY BEAST AWAKENS!Every enemy that is not a boss goes in a puff, and a ring 32 studs round goes up. No hero can walk out of it, and no waves, swarms or rings come. The timeline's bosses still come at their minute.
- The Belfry Beast comesIt has the health of the boss of the minute, and its abilities hit as hard as that boss's would. Both grow with the minute, the Curse and your level.
- The barrier fallsZONE CLEAREDKill it and the ring drops: the zone is cleared. If it is still alive when the Reaper comes, the fight ends (THE BARRIER FALLS) and the zone is not cleared.
Zone cleared
Ancient Chest- The banner ZONE CLEARED.
- Its XP gem holds 1.5 times the XP of the boss of the minute.
- An Ancient Chest rises on the dais (no treasure chest). See the zone chest.
2 diamonds, shown on that chest. See Diamonds.
What stands here4
A 128 x 128 stud site holds at most one structure, in 60% of sites. The share is how often each kind is the one picked.
Who turns into who
Each timeline enemy and what it turns into here. Two on the right take turns, half each.
Who you meet8
The wave enemies you meet here and the minute each first comes.























