Weapon
Santa Water
StarterMax level 8
Drops puddles that keep hurting enemies in them.


Level by level
Santa Water at each level, before your own stats. Lit cells changed at that level.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Max 8 |
|---|---|---|---|---|---|---|---|---|
| Damage | 10 | 10 | 20 | 20 | 30 | 30 | 35 | 40 |
| Amount | 1 | 2 | 2 | 3 | 3 | 4 | 4 | 4 |
| Cooldown | 4.5s | 4.5s | 4.5s | 4.5s | 4.5s | 4.5s | 4.5s | 4.5s |
| Area | 100% | 120% | 120% | 140% | 140% | 160% | 160% | 180% |
| Duration | 100% | 100% | 125% | 125% | 140% | 140% | 155% | 155% |
- Lv 1Drops puddles that keep hurting enemies in them.
- Lv 2+1 puddle, 20% bigger.
- Lv 3+10 damage, lasts 25% longer.
- Lv 4+1 puddle, 20% bigger.
- Lv 5+10 damage, lasts 15% longer.
- Lv 6+1 puddle, 20% bigger.
- Lv 7+5 damage, lasts 15% longer.
- Max 8+5 damage, 20% bigger.
Evolution
When a weapon evolves
- A weapon evolves when you open a treasure chest while it can: it is at its max level, you don't have its evolution yet, and you hold its passive item (at any level). A union (Peachone and Ebony Wings) needs both weapons at max level instead of an item.
- Treasure chests drop from bosses (enemies with a chest), except a zone's boss, which leaves an ancient chest on its dais instead. An Arcana chest with no Arcana left to give opens as a treasure chest.
- Each item of a chest checks for a weapon that can evolve, so one chest can evolve up to 5 weapons.
- In a new player's first 2 runs, until they have evolved anything, the best weapon at level 5 or more evolves once even without its item.
How to get it
A starter weapon: it is unlocked from the start.
Heroes who start with it
Other base numbers
Delay between shots (s)0.3Knockback0PierceUnlimitedSize4Hits every (s)0.35
The weapon's own numbers at level 1, as the game's code has them.
