Weapon
Fire Wand
StarterMax level 8
Shoots fireballs at a random enemy. Big damage.


Level by level
Fire Wand at each level, before your own stats. Lit cells changed at that level.
| Stat | Lv 1 | Lv 2 | Lv 3 | Lv 4 | Lv 5 | Lv 6 | Lv 7 | Max 8 |
|---|---|---|---|---|---|---|---|---|
| Damage | 20 | 30 | 40 | 50 | 60 | 70 | 80 | 90 |
| Cooldown | 3s | 3s | 3s | 3s | 3s | 3s | 3s | 3s |
| Speed | 100% | 100% | 120% | 120% | 140% | 140% | 160% | 160% |
- Lv 1Shoots fireballs at a random enemy. Big damage.
- Lv 2+10 damage.
- Lv 3+10 damage, fireballs fly 20% faster.
- Lv 4+10 damage.
- Lv 5+10 damage, fireballs fly 20% faster.
- Lv 6+10 damage.
- Lv 7+10 damage, fireballs fly 20% faster.
- Max 8+10 damage.
Evolution
When a weapon evolves
- A weapon evolves when you open a treasure chest while it can: it is at its max level, you don't have its evolution yet, and you hold its passive item (at any level). A union (Peachone and Ebony Wings) needs both weapons at max level instead of an item.
- Treasure chests drop from bosses (enemies with a chest), except a zone's boss, which leaves an ancient chest on its dais instead. An Arcana chest with no Arcana left to give opens as a treasure chest.
- Each item of a chest checks for a weapon that can evolve, so one chest can evolve up to 5 weapons.
- In a new player's first 2 runs, until they have evolved anything, the best weapon at level 5 or more evolves once even without its item.
How to get it
A starter weapon: it is unlocked from the start.
Heroes who start with it
Other base numbers
Amount3Duration3Delay between shots (s)0.04Knockback1Pierce1Size1.6
The weapon's own numbers at level 1, as the game's code has them.
