
Normal
Fire Imp
Normal
It walks in with the waves from 0:00, in Caves.
Health1111 at 0:00
Speed7.56.9 to 8.1 studs/s
Touch damage6per touch
XP1Blue XP Gem
Knockbackx1
Sizex0.9
Health
Its health is 11 times the minute's health scale (see the timeline), times Curse.
Speed and damage
- Moves at 7.5 studs a second.
- Each one rolls 6.9 to 8.1 (a random 0.92 to 1.08 times its speed). Curse makes it faster by 50% of the Curse bonus.
- Touching it costs 6 HP.
- Weapons push it back x1.
Drops
- A Blue XP Gem worth 1 XP.
- A Coin 1.2% of the time (times Luck).
- A Roast Chicken 0.15% of the time (times Luck).
Where and when
When it comes
The chance that one wave spawn in that minute and zone is the Fire Imp. Minutes 0-3.
Zones
Zone swaps
In a zone, the timeline's enemies turn into the zone's own (a pair takes turns, half each).

